First Python Tools

Making Of / 30 January 2022

Last year I enrolled myself into CGMA Python for VFX and animation with Alexander Richter. There I learned the foundation in Python and how to be able to start to create my own tools. I highly recommend this course if you are interested in learning Python to help with your work. When it comes to creating rigs, the process can be complex and the steps to finalizing can keep adding to the workload. With Python it helps me to automate some of the process.

It’s been some time since I have finished these scripts and I wanted to share what they can do now.

Copy Skin Cluster Tool

The first tool is a copy skin cluster. This tool allows the user to copy an existing skin cluster to a new mesh or even better a mesh that has been updated without destroying the original skin weights. Allows for multiple mesh editing without loosing all that time in skin weighting!



Clean Channel box Tool

The second script is to clean the outputs in the channel box. Sometimes with additional connections the channel box becomes messy. This tool can hide or reveal output nodes.