Father of Ultra Rig Showcase

This is a showcase of my work on rigging Father of Ultra for Elevated Games on the game Ultraman Kaiju Kombat, 2020. I used Autodesk Maya to develop the rig. The character rig has full IK/ FK setups on all limbs and stretch. The cape is an independent rig that has automated animation collision from the character at the collar. Model by Victor Petersson.